Everyday Task Pseudocode
>Ironing
>Setting up each object component
>Board
>Unfold ironing board
>Make sure its on flat surface + stable
>Iron
>Optional: adding water (if Iron has feature and clothes need steam)
>Plug in/Turn on
>Alter settings to appropriate choices
>Allow for iron to heat up
>Clothes
>Make sure first clothing article is laid flat out on board neatly
>Ironing Process
>Repeat for every clothing item:
>Pick up iron and lay flat on top of clothing item (where necessary/clothes are wrinkled)
>Repeat until item is ironed out wherever necessary
>Continuously move iron w/ consistent pressure across clothing to flatten out
>Don’t let iron sit very long
>Press steam button if necessary
>Hang up each clothing item to prevent future wrinkles
>Take-down process
>Unplug iron
>Allow iron to cool down
>Once cooled put iron away
>Fold up Ironing board
Simple Computer Game Pseudocode
//Connect Four
>Print board before each turn
>Accept user input
>Validate User input
>Check that column still has empty slots
>Place piece on lowest empty row of column
>Evaluate possible moves
>Check which columns still are empty
>Choose computer move
>Test for win or draw situation
>Win: four in a row, horizontally, vertically, or diagonally
>draw : board filled up with no four in a row for either player
Commented Pseudocode
// Connect Four
//Implementation of game
// Author: Newton Novak
// Date: April 23rd 2023
//Print board before each turn
// Loop through each row
// Loop through each space
// Print R (red), Y (yellow), or Space
// Print a | between each cell
// Print a newline at the end
// Print a horizontal line between
//Accept user input
// allow user to pick a column to place their piece in
// read over user input
//Validate User input
//Check that column user entered still has empty slots
//Loop from bottom up until empty slot is found
//Place piece on lowest empty row of column
//if no empty slot, this is invalid
//have user enter new choice
//Loop until User inputs valid input
//Evaluate possible moves
//loop every column left to right and check which columns still have empty slots
//mark every lowest possible slot as a valid placement
//Choose computer move
//check for valid placement slots that are adjacent (vertically, horizontally, diagonally) to computers own pieces
// place computer piece in random valid slot that is adjacent
// if there are no pieces already placed for computer OR
//if there are no valid slots adjacent to computer’s pieces
// choose any random valid placement slot
//end computer turn
//Test for win or draw situation
// after each turn, loop through board and check for win/draw conditions
//Win: four in a row, horizontally, vertically, or diagonally
//draw : board filled up with no four in a row for either player
//if either condition is met, end game